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There seem to be lots of things missing or that just plain don't work.
That's not a question. Its a statement. It's an honest mistake to be sure, but maybe its a sign that you should start spending more time thinking about how you might improve yourself and a little less time nitpicking every little detail of any given website.
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If you are into this kind of thing, this article gives some really cool insight on the game design behind Team Fortress 2 and how they come up with their weapon and map designs. From the article: "This is usually how we approach our game design: Identify a problem, then discuss the ways it could be solved. Our experience told us that even when the Engineer didn't feel immediate pressure, he still couldn't range out away from his base. If a Spy, Soldier, or Demoman found the base unguarded, it didn't take long to blow up. The further away an Engineer was, the fewer buildings he would be able to save from sapping. We also felt that the Engineer invested a lot of up-front work to establish bases that were very easily destroyed. Thus the repair node was born." Leave Comment:
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Posts: Video Games / Team Fortress 2 - The Engineer upgrade that wasn't. |